Command-driven moves
Every player action is encapsulated, making undo and analytics consistent and safe.
Case study
A LiveOps-ready solitaire with modular gameplay systems and production tooling for steady content updates.
Overview
The goal was to launch a solitaire loop that could support events, economy tuning, and content drops without slowing iteration.
Gameplay systems
Systems were built with Factory and Command patterns to enable fast feature additions and stable undo flows.
Every player action is encapsulated, making undo and analytics consistent and safe.
Game rules and table setups are data-driven for rapid event reskins and variations.
Session recovery and save state handle long play sessions and offline continuity.
Retention + LiveOps
Progression, economy, and event hooks were built to support iteration and cohort testing.
42%
D1 retention
12%
D7 retention
50K+
downloads
Editor tools
Custom editor tooling helped designers iterate faster on content drops.
AI-assisted tooling
Integrated an internal model that converts reference images into base layouts so designers can iterate in Unity.
Contact
Happy to discuss roles, collaborations, or consulting work.
Phone
+91 96336 22377GitHub
github.com/GhanasyamX