HyperCore
Reusable Unity framework for hyper-casual prototyping and production with DI, analytics, lifecycle helpers, and sensory managers.
View on GitHubSenior Unity Developer - Bangalore, India
I am a Unity-focused engineer with 6 years building gameplay systems, modular frameworks, and LiveOps tooling for mobile titles. I focus on clean architecture, fast iteration, and stable performance.
Currently at Super Huge Studios, working on reusable architecture and gameplay systems.
Featured project
LiveOps-friendly solitaire with modular systems, content updates, and a maintainable architecture.
More projects
Selection of shipped builds and prototypes. More videos will be added.
Reusable Unity framework for hyper-casual prototyping and production with DI, analytics, lifecycle helpers, and sensory managers.
View on GitHubFast, satisfying tap loop designed for quick mobile sessions.
Play on Google PlayIncremental clicker gameplay focused on steady rewards and upgrades.
Play on Google PlayArcade slider game with clean UI and fast puzzle rounds.
Play on Google PlayJuicy match-3 prototype focused on cascade tuning, boosters, and level flow.
UnpublishedProfile
From small prototypes to LiveOps support, I help keep codebases maintainable as content grows. I focus on modularity, measurable performance, and UI polish.
Experience
A compact view of recent studios and responsibilities.
Feb 2023 - Present · Bangalore
Gameplay systems, editor tools, and LiveOps support for Solitaire Candy World.
Aug 2022 - Dec 2022 · Remote/Bangalore
Gamification features for a learning app; cinematic bike reveals for TVS Metaverse using Cinemachine.
Sep 2020 - Dec 2021 · Bangalore
Gameplay systems, UI, PlayFab registration, and multiplayer session support.
Earlier roles: GetMega, Bibox Labs.
Contact
Happy to discuss roles, collaborations, or consulting work.
Phone
+91 96336 22377GitHub
github.com/GhanasyamX